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Hyper Light Drifter : ウィキペディア英語版
Hyper Light Drifter

''Hyper Light Drifter'' is an upcoming 2D action role-playing game developed by Heart Machine. The game is an homage to 8-bit and 16-bit games of the late 20th century, and is considered a combination of ''The Legend of Zelda: A Link to the Past'' and ''Diablo''. Alex Preston, an animator and lead developer for the title, originally launched Kickstarter funding for the title for approximately to develop the title for Microsoft Windows, OS X, and Linux computers, but ended up with more than , allowing him to hire more programmers and artists, and expanding the title for console and portable platforms through stretch goals. Though originally scoped for release in 2014, various improvements in the game and issues with Preston's health have set the anticipated release for Q2 2016.
==Gameplay and story==
''Hyper Light Drifter'' is a 2D action role-playing game fashioned after ''The Legend of Zelda: A Link to the Past'', rendered in a pixelated style comparable to ''Superbrothers: Sword & Sworcery EP''. The player controls the Drifter, a character that has access to technology that has long been forgotten by the inhabitants of the game's world, but is forced to search through the world and the ruins of civilization before to find a cure for an illness he carries. The story concept was inspired by lead developer Alex Preston's heart disease, and has been likened by others to Studio Ghibli's ''Castle in the Sky'', while Preston cites the studio's ''Nausicaä of the Valley of the Wind'' as inspiration for the game's world.
The Drifter is equipped with an energy sword, but can gain access to other modules that expand his weapon and ability arsenal, but often require power from rare batteries to be found in the travels. Weaponry will include traditional console role-playing game archetypes, including long-range guns and area attacks.〔 The player will face increasingly difficult monsters, both in number and ability, requiring the player to hone their tactics to succeed in the game. Preston's goal was to replicate the experience of playing on the Super Nintendo Entertainment System (SNES), noting that the unit had "amazing, almost perfect games designed for limited environments" which he challenged himself to simulate in ''Hyper Light Drifter''.〔 One facet of SNES games that Preston has captured is that there will be no spoken dialog, placing more emphasis on the game's music and visuals to tell a story.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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